Return of the Colossi
A browser game homage to Shadow of the Colossus. The first playable build came together in 48 hours, built with AI, three.js, WebGPU, Jolt physics and headless Blender.
Play it ▸I build systems end to end, from the architecture down to the last millisecond.
Photographer turned engineer. Scroll and I'll walk you through the last six years.
I shot live music for artists and venues, spent nights on New York rooftops, and photographed the 2021 Presidential Inauguration for an ongoing series.
There was no plug-and-play way to mint yet, so I learned to write and deploy my own smart contract. My first 1/1 went up on Foundation in December 2021 for under $100 in gas.
Camera Person was a web3 app and collection for photographers, with equal on-chain payouts to every artist. It's where I learned that software lets you build things that reach the whole world.
I trained Stable Diffusion models on my own face, then on each person I photographed in Marfa, Texas, back when getting a specific person to hold a specific expression on video was really hard. That led to producing AI video for an AMC documentary film.
I freelanced and shipped my own products. I sold DoFDGPT, an AI tool for reading government contracts, and SnapCycle, an AI recycling assistant.
Mithril, my free on-device LLM app for iPhone, is rated 4.5★ on the App Store. Mithril Whisper, on-device dictation for desktop, is open source.
I built Polynode, a real-time Polymarket data API that decodes orders 3–5 seconds before they land onchain. agg.market acquired it in July 2026.
Before that, Quantish let AI agents trade prediction markets and moved about $500K in volume.
Return of the Colossi: a Shadow of the Colossus homage, first playable in 48 hours with AI and open-source tools, now live in the browser.
Resident Evil 4: decompiled and modded in 12 hours, then running in the browser on WebAssembly and on ARM64 with no emulator.
llama.cpp: three merged pull requests.
I'm looking for the hardest problems I can find. Here's more of the work.
▼ CONTINUEA browser game homage to Shadow of the Colossus. The first playable build came together in 48 hours, built with AI, three.js, WebGPU, Jolt physics and headless Blender.
Play it ▸
Oct 2026
I just decompiled and modded Resident Evil 4 (PC) in 12 hours. People have been working on modding this game for 10+ years.
316 likes · 122 bookmarks
Oct 2026
Resident Evil 4 played as enemy characters, and running in the browser on WASM and on ARM64 with no emulators.
Sep 2026
A generative take on Shadow of the Colossus in 48 hours, and it's actually fun to play.
Sep 2025
Run LLMs 100% locally on your iPhone. Mithril, a free suite for local models and runtimes.
9.2K views
Sep 2025
Infipedia: a truly infinite Wikipedia that runs on local LLMs, entirely on your iPhone, even in airplane mode.
Jun 2025
Turned my MRI scan from a CD into a 3D model of my cerebral veins with a few scripts.
May 2025
Built a browser agent that applied to a software engineering job for me.
Feb 2024
Stable Diffusion animation for a TV docu-series: generate with a specific model, then add motion.
Sep 2023
None of these photographs are real. Each comes from a Stable Diffusion model trained on photos I took of that person in Marfa.